This
numerical
simulation, produced by Professor Nobuo Shuto of the Disaster Control
Research Center, Tohoku University, Japan, shows the 1923 Kanto tsunami
attacking a Japanese village.
A longer
version of the this animation is also available. Note that the structures
in this model are rigid - in a real-life tsunami, coastal structures often
are destroyed. (The QuickTime movie presented here was digitized from a
video tape produced from the original computer-generated animation.)
This
animation,
produced by Professor Nobuo Shuto of the Disaster Control Research Center,
Tohoku University, Japan, shows the propagation of the earthquake-generated
1960 Chilean tsunami across the Pacific. Note the vastness of the area
across which the tsunami travels - Japan, which is over 17,000 km away
from the tsunami's source off the coast of Chile, lost 200 lives to this
tsunami. Also note how the wave crests bend as the tsunami travels - this
is called refraction. Wave refraction is caused by segments of the wave
moving at different speeds as the water depth along the crest varies. Please
note that the vertical scale has been exagaerated in this animation - tsunamis
are only about a meter high at the most in the open ocean. (The QuickTime
movie presented here was digitized from a video tape produced from the
original computer-generated animation.)
This
simulation of the 1993 Hokkaido earthquake-generated tsunami, developed
by Takeyuki Takahashi of the Disaster Control Research Center, Tohoku University,
Japan, shows the initial water-surface profile over the source area and
the subsequent wave propagation away from the source. Areas in blue represent
a water surface that is lower than the mean water level, while areas in
red represent an elevated water surface. The initial water-surface profile,
as shown in this image, reflects a large, long uplifted area of the sea
floor lying to the west (left) of Okushiri Island, with a much smaller
subsided area immediately adjacent to the southwest corner of Okushiri.